Two opposing sides, usually coloured red and blue, battle over multiple objectives on maps designed for the game. Some players choose to play defensive classes offensively, or vice versa, which catches other players off guard and adds another layer of complexity to the gameplay.Īfter choosing a class, players choose a team. Support classes are also available, like Medic or Engineer. Players can go on the offence with classes like Soldier or Heavy Weapons Guy, or defence with the Sniper or Demolitions Man. For example: the Soldier class has a rocket launcher and average movement speed, but the Scout class can move much faster and has less armour and fire-power. The main feature of Team Fortress has always been the clearly defined and balanced classes. Fortress Forever - a TF mod for Half Life 2.In 1998 Team Fortress 2: Brotherhood of Arms was announced to be released "soon", but it went through many major art, gameplay and design changes until it was finally released without the subtitle in October 2007 as part of The Orange Box available on PC, Xbox 360 and Playstation 3. It was released for free as a mod for Half-Life in April 1999 and later in 2003 as a standalone game available on Steam. Valve hired the team and announced Team Fortress Classic: a version of the original Team Fortress mod that ran on Valve's own GoldSrc engine. The team behind Quake TF were working on a sequel, to be released for the Quake 2 engine. Team Fortress Classic (TFC) 2fort from TFC Such mods has kept small pockets of players engaged for many years after the initial release of TF. This gives players the ability to have both a sniper rifle and a rocket launcher if desired, but not much money would be left over for armour or speed. CustomTF gave players the ability to purchase variously priced weapons, armour, leg speed, grenades and skills from a budget. MegaTF added sounds, crouching and the ability for each class to drop traps, among other things. As of 2015, there are 17 QuakeWorld TF servers running.īy 2000 several modded versions of Team Fortress had been developed. This popularity lasted for approximately a year, with servers and players decreasing gradually after that. This caused an explosion in popularity for the mod, with the TFC press release claiming that 40% of all QuakeWorld servers were dedicated to TF. On December 22nd 1996 the mod was released for QuakeWorld, the official multiplayer-optimised version of Quake. After 8 months all 9 classes had been added, according to the changelog. Version 1 of TF was released for Quake with 5 classes: Scout, Sniper, Soldier, Demolitions Man and Medic. However, TF allowed players to choose vastly different classes for the first time. In standard multiplayer deathmatch modes players had the same skins and the same weapons to choose from. Prior to Team Fortress, class-based gameplay was not common in FPS games. Team Fortress was a unique Quake mod upon release on August 24th 1996. Team Fortress started as a Quake mod and was designed by Robin Walker, John Cook and Ian Caughley.
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